File: source/socket-channel.js

/**
 * The list of channel connection error.
 * - The errors that would occur are:
 * @attribute SOCKET_ERROR
 * @type JSON
 * @param {Number} CONNECTION_FAILED The connection failed. Up to user's
 *   defined reconnection attempts to decide on a reconnection.
 * @param {String} RECONNECTION_FAILED The reconnection failed. Up to user's
 *   defined reconnection attempts to decide on another reconnection.
 * @param {String} CONNECTION_ABORTED No reconnection specified.
 *   Connection is aborted.
 * @param {String} RECONNECTION_ABORTED All reconnection attempts have failed.
 *   Reconnection is aborted.
 * @param {String} RECONNECTION_ATTEMPT A reconnection attempt has been fired.
 * @readOnly
 * @component Socket
 * @for Skylink
 * @since 0.5.6
 */
Skylink.prototype.SOCKET_ERROR = {
  CONNECTION_FAILED: 0,
  RECONNECTION_FAILED: -1,
  CONNECTION_ABORTED: -2,
  RECONNECTION_ABORTED: -3,
  RECONNECTION_ATTEMPT: -4
};

/**
 * The queue of messages to be sent to signaling server.
 * @attribute _socketMessageQueue
 * @type Array
 * @private
 * @required
 * @component Socket
 * @for Skylink
 * @since 0.5.8
 */
Skylink.prototype._socketMessageQueue = [];

/**
 * The timeout used to send socket message queue.
 * @attribute _socketMessageTimeout
 * @type Function
 * @private
 * @required
 * @component Socket
 * @for Skylink
 * @since 0.5.8
 */
Skylink.prototype._socketMessageTimeout = null;


/**
 * The list of ports that SkylinkJS would use to attempt to connect to the signaling server with.
 * @attribute _socketPorts
 * @type JSON
 * @param {Array} http:// The list of HTTP ports.
 * @param {Array} https:// The list of HTTPs ports.
 * @private
 * @required
 * @component Socket
 * @for Skylink
 * @since 0.5.8
 */
Skylink.prototype._socketPorts = {
  'http:': [80, 3000],
  'https:': [443, 3443]
};

/**
 * The list of channel connection fallback states.
 * - The fallback states that would occur are:
 * @attribute SOCKET_FALLBACK
 * @type JSON
 * @param {String} NON_FALLBACK Non-fallback state,
 * @param {String} FALLBACK_PORT Fallback to non-ssl port for channel re-try.
 * @param {String} FALLBACK_PORT_SSL Fallback to ssl port for channel re-try.
 * @param {String} LONG_POLLING Fallback to non-ssl long-polling.
 * @param {String} LONG_POLLING_SSL Fallback to ssl port for long-polling.
 * @readOnly
 * @component Socket
 * @for Skylink
 * @since 0.5.6
 */
Skylink.prototype.SOCKET_FALLBACK = {
  NON_FALLBACK: 'nonfallback',
  FALLBACK_PORT: 'fallbackPortNonSSL',
  FALLBACK_SSL_PORT: 'fallbackPortSSL',
  LONG_POLLING: 'fallbackLongPollingNonSSL',
  LONG_POLLING_SSL: 'fallbackLongPollingSSL'
};

/**
 * The current socket opened state.
 * @attribute _channelOpen
 * @type Boolean
 * @private
 * @required
 * @component Socket
 * @for Skylink
 * @since 0.5.2
 */
Skylink.prototype._channelOpen = false;

/**
 * The signaling server to connect to.
 * @attribute _signalingServer
 * @type String
 * @private
 * @component Socket
 * @for Skylink
 * @since 0.5.2
 */
Skylink.prototype._signalingServer = null;

/**
 * The signaling server protocol to use.
 * <ul>
 * <li><code>https:</code>
 * <ul><li>Default port is <code>443</code>.</li>
 *     <li>Fallback port is <code>3443</code>.</li>
 * </ul></li>
 * <li><code>http:</code>
 * <ul><li>Default port is <code>80</code>.</li>
 *     <li>Fallback port is <code>3000</code>.</li>
 * </ul></li>
 * </ul>
 * @attribute _signalingServerProtocol
 * @type String
 * @private
 * @component Socket
 * @for Skylink
 * @since 0.5.4
 */
Skylink.prototype._signalingServerProtocol = window.location.protocol;

/**
 * The signaling server port to connect to.
 * @attribute _signalingServerPort
 * @type Number
 * @private
 * @component Socket
 * @for Skylink
 * @since 0.5.4
 */
Skylink.prototype._signalingServerPort = null;

/**
 * The actual socket object that handles the connection.
 * @attribute _socket
 * @type Object
 * @required
 * @private
 * @component Socket
 * @for Skylink
 * @since 0.1.0
 */
Skylink.prototype._socket = null;

/**
 * The socket connection timeout
 * <ul>
 * <li><code>0</code> Uses the default timeout from socket.io
 *     <code>20000</code>ms.</li>
 * <li><code>>0</code> Uses the user set timeout</li>
 * </ul>
 * @attribute _socketTimeout
 * @type Number
 * @default 0
 * @required
 * @private
 * @component Socket
 * @for Skylink
 * @since 0.5.4
 */
Skylink.prototype._socketTimeout = 0;

/**
 * The socket connection to use XDomainRequest.
 * @attribute _socketUseXDR
 * @type Boolean
 * @default false
 * @required
 * @component Socket
 * @private
 * @for Skylink
 * @since 0.5.4
 */
Skylink.prototype._socketUseXDR = false;

/**
 * Sends a message to the signaling server.
 * - Not to be confused with method
 *   {{#crossLink "Skylink/sendMessage:method"}}sendMessage(){{/crossLink}}
 *   that broadcasts messages. This is for sending socket messages.
 * @method _sendChannelMessage
 * @param {JSON} message
 * @private
 * @component Socket
 * @for Skylink
 * @since 0.5.8
 */
Skylink.prototype._sendChannelMessage = function(message) {
  var self = this;
  var interval = 1000;
  var throughput = 16;

  if (!self._channelOpen) {
    return;
  }

  var messageString = JSON.stringify(message);

  var sendLater = function(){
    if (self._socketMessageQueue.length > 0){

      if (self._socketMessageQueue.length<throughput){

        log.debug([(message.target ? message.target : 'server'), null, null,
          'Sending delayed message' + ((!message.target) ? 's' : '') + ' ->'], {
            type: self._SIG_MESSAGE_TYPE.GROUP,
            lists: self._socketMessageQueue.slice(0,self._socketMessageQueue.length),
            mid: self._user.sid,
            rid: self._room.id
          });

        self._socket.send({
          type: self._SIG_MESSAGE_TYPE.GROUP,
          lists: self._socketMessageQueue.splice(0,self._socketMessageQueue.length),
          mid: self._user.sid,
          rid: self._room.id
        });

        clearTimeout(self._socketMessageTimeout);
        self._socketMessageTimeout = null;

      }
      else{

        log.debug([(message.target ? message.target : 'server'), null, null,
          'Sending delayed message' + ((!message.target) ? 's' : '') + ' ->'], {
            type: self._SIG_MESSAGE_TYPE.GROUP,
            lists: self._socketMessageQueue.slice(0,throughput),
            mid: self._user.sid,
            rid: self._room.id
          });

        self._socket.send({
          type: self._SIG_MESSAGE_TYPE.GROUP,
          lists: self._socketMessageQueue.splice(0,throughput),
          mid: self._user.sid,
          rid: self._room.id
        });

        clearTimeout(self._socketMessageTimeout);
        self._socketMessageTimeout = null;
        self._socketMessageTimeout = setTimeout(sendLater,interval);

      }
      self._timestamp.now = Date.now() || function() { return +new Date(); };
    }
  };

  //Delay when messages are sent too rapidly
  if ((Date.now() || function() { return +new Date(); }) - self._timestamp.now < interval &&
    self._groupMessageList.indexOf(message.type) > -1) {

      log.warn([(message.target ? message.target : 'server'), null, null,
      'Messages fired too rapidly. Delaying.'], {
        interval: 1000,
        throughput: 16,
        message: message
      });

      self._socketMessageQueue.push(messageString);

      if (!self._socketMessageTimeout){
        self._socketMessageTimeout = setTimeout(sendLater,
          interval - ((Date.now() || function() { return +new Date(); })-self._timestamp.now));
      }
      return;
  }

  log.debug([(message.target ? message.target : 'server'), null, null,
    'Sending to peer' + ((!message.target) ? 's' : '') + ' ->'], message);

  //Normal case when messages are sent not so rapidly
  self._socket.send(messageString);
  self._timestamp.now = Date.now() || function() { return +new Date(); };

};

/**
 * Create the socket object to refresh connection.
 * @method _createSocket
 * @param {String} type The type of socket.io connection to use.
 * <ul>
 * <li><code>"WebSocket"</code>: Uses the WebSocket connection</li>
 * <li><code>"Polling"</code>: Uses the long-polling connection</li>
 * </ul>
 * @private
 * @component Socket
 * @for Skylink
 * @since 0.5.10
 */
Skylink.prototype._createSocket = function (type) {
  var self = this;

  var options = {
    forceNew: true,
    //'sync disconnect on unload' : true,
    reconnection: false
  };

  var ports = self._socketPorts[self._signalingServerProtocol];

  var connectionType = null;

  // just beginning
  if (self._signalingServerPort === null) {
    self._signalingServerPort = ports[0];
    connectionType = self.SOCKET_FALLBACK.NON_FALLBACK;

  // reached the end of the last port for the protocol type
  } else if ( ports.indexOf(self._signalingServerPort) === ports.length - 1 ) {

    // re-refresh to long-polling port
    if (type === 'WebSocket') {
      console.log(type, self._signalingServerPort);

      type = 'Polling';
      self._signalingServerPort = ports[0];

    } else if (type === 'Polling') {
      options.reconnection = true;
      options.reconnectionAttempts = 4;
      options.reconectionDelayMax = 1000;
    }

  // move to the next port
  } else {
    self._signalingServerPort = ports[ ports.indexOf(self._signalingServerPort) + 1 ];
  }

  var url = self._signalingServerProtocol + '//' +
    self._signalingServer + ':' + self._signalingServerPort;

  if (type === 'WebSocket') {
    options.transports = ['websocket'];
  } else if (type === 'Polling') {
    options.transports = ['xhr-polling', 'jsonp-polling', 'polling'];
  }

  // if socket instance already exists, exit
  if (self._socket) {
    self._socket.removeAllListeners('connect_error');
    self._socket.removeAllListeners('reconnect_attempt');
    self._socket.removeAllListeners('reconnect_error');
    self._socket.removeAllListeners('reconnect_failed');
    self._socket.removeAllListeners('connect');
    self._socket.removeAllListeners('reconnect');
    self._socket.removeAllListeners('error');
    self._socket.removeAllListeners('disconnect');
    self._socket.removeAllListeners('message');
    self._socket.disconnect();
    self._socket = null;
  }

  self._channelOpen = false;

  log.log('Opening channel with signaling server url:', {
    url: url,
    useXDR: self._socketUseXDR,
    options: options
  });

  self._socket = io.connect(url, options);

  if (connectionType === null) {
    connectionType = self._signalingServerProtocol === 'http:' ?
      (type === 'Polling' ? self.SOCKET_FALLBACK.LONG_POLLING :
        self.SOCKET_FALLBACK.FALLBACK_PORT) :
      (type === 'Polling' ? self.SOCKET_FALLBACK.LONG_POLLING_SSL :
        self.SOCKET_FALLBACK.FALLBACK_SSL_PORT);
  }

  self._socket.on('connect_error', function (error) {
    self._channelOpen = false;

    self._trigger('socketError', self.SOCKET_ERROR.CONNECTION_FAILED,
      error, connectionType);

    self._trigger('channelRetry', connectionType, 1);

    if (options.reconnection === false) {
      self._createSocket(type);
    }
  });

  self._socket.on('reconnect_attempt', function (attempt) {
    self._channelOpen = false;
    self._trigger('socketError', self.SOCKET_ERROR.RECONNECTION_ATTEMPT,
      attempt, connectionType);

    self._trigger('channelRetry', connectionType, attempt);
  });

  self._socket.on('reconnect_error', function (error) {
    self._channelOpen = false;
    self._trigger('socketError', self.SOCKET_ERROR.RECONNECTION_FAILED,
      error, connectionType);
  });

  self._socket.on('reconnect_failed', function (error) {
    self._channelOpen = false;
    self._trigger('socketError', self.SOCKET_ERROR.RECONNECTION_ABORTED,
      error, connectionType);
  });

  self._socket.on('connect', function () {
    if (!self._channelOpen) {
      self._channelOpen = true;
      self._trigger('channelOpen');
      log.log([null, 'Socket', null, 'Channel opened']);
    }
  });

  self._socket.on('reconnect', function () {
    if (!self._channelOpen) {
      self._channelOpen = true;
      self._trigger('channelOpen');
      log.log([null, 'Socket', null, 'Channel opened']);
    }
  });

  self._socket.on('error', function(error) {
    self._channelOpen = false;
    self._trigger('channelError', error);
    log.error([null, 'Socket', null, 'Exception occurred:'], error);
  });

  self._socket.on('disconnect', function() {
    self._channelOpen = false;
    self._trigger('channelClose');
    log.log([null, 'Socket', null, 'Channel closed']);
  });

  self._socket.on('message', function(message) {
    log.log([null, 'Socket', null, 'Received message']);
    self._processSigMessage(message);
  });
};

/**
 * Initiate a socket signaling connection.
 * @method _openChannel
 * @trigger channelMessage, channelOpen, channelError, channelClose
 * @private
 * @component Socket
 * @for Skylink
 * @since 0.5.5
 */
Skylink.prototype._openChannel = function() {
  var self = this;
  if (self._channelOpen) {
    log.error([null, 'Socket', null, 'Unable to instantiate a new channel connection ' +
      'as there is already an ongoing channel connection']);
    return;
  }

  if (self._readyState !== self.READY_STATE_CHANGE.COMPLETED) {
    log.error([null, 'Socket', null, 'Unable to instantiate a new channel connection ' +
      'as readyState is not ready']);
    return;
  }

  // set if forceSSL
  if (self._forceSSL) {
    self._signalingServerProtocol = 'https:';
  } else {
    self._signalingServerProtocol = window.location.protocol;
  }

  // Begin with a websocket connection
  self._createSocket('WebSocket');
};

/**
 * Closes the socket signaling connection.
 * @method _closeChannel
 * @private
 * @component Socket
 * @for Skylink
 * @since 0.5.5
 */
Skylink.prototype._closeChannel = function() {
  if (!this._channelOpen) {
    return;
  }
  if (this._socket) {
    this._socket.removeAllListeners('connect_error');
    this._socket.removeAllListeners('reconnect_attempt');
    this._socket.removeAllListeners('reconnect_error');
    this._socket.removeAllListeners('reconnect_failed');
    this._socket.removeAllListeners('connect');
    this._socket.removeAllListeners('reconnect');
    this._socket.removeAllListeners('error');
    this._socket.removeAllListeners('disconnect');
    this._socket.removeAllListeners('message');
    this._socket.disconnect();
    this._socket = null;
  }
  this._channelOpen = false;
  this._trigger('channelClose');
};